Deep Shift
Units evolve based on what happens to them in combat. Place your squad, watch them fight, then choose how they mutate. Sacrifice evolved units to feed their mutations to others. Build hybrid creatures no single unit could become on its own.
- 12 rounds, 15-20 minute runs
- 16 mutation branches across 3 tiers + Apex forms
- 5 roles: Tank, MeleeDPS, RangedDPS, Assassin, Support
- Sacrifice system for cross-role mutation combos
- Terrain modifiers each round
- Deep-sea pixel art theme
This is an early demo — feedback welcome!
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Hazard Game Dev |
| Genre | Strategy |
| Made with | Godot |
| Tags | Auto Battler, creatures, free, mutation, ocean, Pixel Art, Roguelite, Singleplayer, Tactical |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |






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